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When Google bought mobile ad network AdMob for $750 million in November 2009, 4IFNO CEO Zaw Thet said that he received a couple of phone calls from investment bankers and potential buyers who where were sniffing around the space. When Apple bought Quattro Wireless for $275 million two months later, he says his phone started to ring off the hook.
Why? Because 4INFO is usually described as the AdMob of SMS advertising. That isn't a very good description of the company, but it's enough to make everyone think that the company is next in line to close a big acquisition. And that last part just may be true.
The company, which has raised around $40 million in venture capital, is where companies go when they want to create a "mailing list" of SMS subscribers. For example - when Zynga began testing SMS notifications in December, they turned to 4INFO to power the product. 4INFO has 250 premier publishers, plus a couple of thousand more that use its self service platform.
Last night, the news started to come out about Glitch, the new massively multiplayer online game that a few of the key cogs that built Flickr had been developing in secret for much of last year. Today, I got to see a still relatively early build of the game. It is both beautiful and impressive.
I met up with Stewart Butterfield, one of the co-founders of Flickr, so he could demo Glitch for me. Sitting in a hotel lobby on a WiFi connection being used by who knows how many other people, the game, which runs in the browser and is Flash-based, was incredibly smooth. Even more impressively, Butterfield was able to manipulate the game from the backend (using his "God" mode tools) to add new elements on the fly right in front of me. This is a key part of what will likely make or break Glitch.
AOL Instant Messenger is integrating Facebook Connect to allow AIM users to chat with their Facebook friends.
We expect AOL and Facebook to make an announcement on the product on Wednesday, but you can try it now if you like at x.aim.com/facebook/preview.html. That's a beta version, no word on when it will move into normal production.
We've been covering the growth of Meebo's chat bar extensively since its launch: after a fairly slow ramp up in 2008, it's since been deployed to 130 partner sites and now has a reach of 100 million unique visitors. Now that the company has landed partnerships with a number of large publisher sites and social networks, it's settings its sights on a new target: shopping. The company has been approached by various online retailers to see how they could help make shopping sites more social, and now they're making an effort to expand into the market.
From a functionality standpoint, Meebo isn't changing much about the bar to suit retailers — you'll still drag and drop items to share them with friends, and you can chat with buddies using integrated services like Google Talk, Facebook Chat, and AIM. The big differences will lie in the monetization strategy and the level of analytics retailers will be able to take advantage of.
Naturally, which you launch a new product with a huge amount of hype, like Google Buzz, you're going to want to own the .com domain name for it. And Google obtained googlebuzz.com just in the nick of time, according to a document from the National Arbitration Forum.
On November 13, 2009, Google, represented by Meredith M. Pavia (presumably, a Google lawyer), filed a complaint that BuzzNews Network was using the googlebuzz.com domain in bad faith. Further, they argued that it was "confusingly similar" to Google's trademark on the company name. This was an easy one for the forum to rule on since BuzzNews Network never responded to the complaint.
In less than six months, online restaurant reservation site OpenTable has seated an additional one million diners via its mobile apps. In late October, OpenTable had reached the milestone of seating one million diners via its mobile offerings, a year after its iPhone app launched. It took only four and a half months to seat another million diners. Additionally, the site says that based on an estimation of a $50 average check per diner, OpenTable claims that diners using its mobile applications have generated more than $100 million in revenue for its restaurant partners.
OpenTable allows diners to find and book reservations at more than 11,000 different restaurants in multiple countries via mobile applications for the iPhone, Palm, Blackberry and Android. Other smartphone users can book reservations through OpenTable's mobile-optimized Web site.
Today, Google's social strategy took a big step with the launch of Google Buzz — a new FriendFeed-like feature that's integrated into Gmail, mobile search, Maps, and more (you can see our live notes from the announcement here). Shortly after the event, Google co-founder Sergey Brin fielded questions backstage from members of the press. Our own Steve Gillmor was there to record the conversation (and ask a few questions himself). We've embedded the footage below, and have transcribed some of his answers.
In the video, Brin answers questions covering a broad array of topics, including Google Buzz, Google's current situation in China, and the company's research in clean energy. Among the revelations: Brin hopes to eventually remove the task of having to choose between Email, Buzz, and IM, so expect those to converge more in the future.
As soon as Google Buzz was released earlier today, all the early adopters piled in to give it a spin. Paul Buchheit, the creator of Gmail and a founder of FreindFeed, was among them and his initial reaction was: "This seems vaguely familiar . . ." Or, as he put it elsewhere, "There's a FriendFeed in my Gmail. Sweet! :) "
It is vaguely familiar to him on various levels. Like FriendFeed before it (which was acquired by Facebook), Buzz acts as a way to bring together different social streams together—Twitter, Flickr, Picasa, Google Reader shared items, status updates, shared links and videos. It presents them all in a single stream from everyone you follow from you Gmail contacts. Each item can be commented on, "liked," or taken into a private email or chat conversation. You end up getting comment strings around a single shared link, photo, or video, just like on FriendFeed, except FriendFeed can import items from many more social websites. (Although FriendFeed is not enabled as a connected site for most users, strangely enough it is enabled for Buchheit's account.).
Baidu, the leading search engine operator in China, this afternoon reported blow-out financial results for the fourth quarter of 2009. The company's Q4 profit rose 48.2% to 427.9 million yuan (approx. $62.7 million), or $1.80 a share. Revenue rose 40% to 1.26 billion yuan, or about $184.7 million, compared to the same period a year ago.
In the wake of Google's stand against censorship of its search engine in China and its consideration to cease business operations in the country altogether, Baidu - to Wall Street's surprise - raised its sales forecasts for the first quarter of 2010, projecting total revenues ranging from $176 million to $181 million, representing a 48% to 52% year-over-year increase.
With 400 million users, Facebook is seeing 2.5 billion photos uploaded every month. Scrapblog, a startup that allows you to make beautiful Flash-based online scrapbooks, is hoping to help Facebook users make pretty collages of their photos via a new Facebook app, Share the Love.
When you first start using Share the Love, the app will employ Scrapblog's recently launched QuickMix technology to instantly generate a photo collage with up to ten Facebook photos. The photos will be automatically arranged with a set theme, which you can change easily (Valentines themes appear to be set at the moment). Similar to Scrapblog's online site, the app offers users coordinated stickers, backgrounds and captions. And users can easily change photos from the photos they are tagged in and from their personal albums. You can also bypass Scrapblog's technology and start from scratch by picking a theme and choosing the photos to feature. Once you are finished designing your collage, you can publish the scrapbook to your Facebook page and photo albums.
The place to talk about games, and just about anything else too.
Wednesday's edition of Chatterbox
PS3; £44.99; 16+; Sony/Zipper Interactive
So you've bought MAG, taken it home, removed it from the packaging, excitedly placed it in your PS3, and then you discover that it won't work unless your console's connected to the internet.
So you connect your console to the internet, wait more than half an hour for software updates to download and install, agree to a new set of terms and conditions, and then, once you've done all that, and then spent a couple of minutes customising your character, and then slogged through a rather buggy training mission, and THEN spent a good few hours getting to grips with the early levels, (which will mostly involving running around lost for a few minutes before getting shot in the head) – then, finally, you might start actually enjoying MAG. But not all that much.
As online shooters go, it's really nothing special. The battlegrounds, although huge, are all grey and brown industrial blah; the controls and weaponry are fine, but hold no surprises; and the whole concept seems to be a bit of an afterthought – it's the year 2025, and you're a mercenary with a private military company that's at war with some competing private military companies, and that's about it. MAG's sole USP is the sheer number of online players – up to 256 at one time. It's certainly impressive that the game runs so smoothly with so many participating, but unfortunately the huge number of people you're playing alongside is also MAG's biggest drawback.
The aim is to organise into efficient units, with more experienced players getting promoted to leadership roles, giving orders to eight-player squads or four-squad platoons. It's a nice idea but, as anyone with any experience of similar games will know, teamwork is never an easy thing to foster. Most players won't have headsets, and most will follow orders sporadically at best. Some might be entirely useless, or insufferably bossy, or just leave their mic open while they repeatedly scream at their 12-year-old brother to get out of the way of the TV. Others might just shoot their team-mates for a laugh.
MAG is really intended for serious gamers – those who'll think long and hard about their battle strategy, and who won't appreciate team-mates who don't take the game's objectives seriously enough. Unfortunately, most people probably won't be taking it all that seriously, and in the end everyone's just going to get vaguely annoyed with everyone else.
There is fun to be had with MAG. In many ways it's a perfectly serviceable, if unspectacular, online shooter, but for every one of its good points there's a niggling irritation. Zipper Interactive could perhaps have made a much better game had they kept in mind that size isn't everything.
Rating: 3/5
Ubisoft's well-received series is back, but can we return to the days of ordering men about?
Several years ago, you couldn't wander into your local game shop without being visually assaulted by rows of squad-based military shooters, all promising a highly strategic approach to, well, shooting people in the face with guns. It all started in the late nineties with two defining titles: Ubisoft's Rainbow Six and Hidden & Dangerous from Czech developer Illusion Softworks. Both featured small squads of differently skilled operatives, usually sneaking about carrying out fiddly missions behind enemy lines. Players were required to plot waypoints for their AI team-mates and work as a cohesive unit to overcome the mostly rather cerebral mission objectives.
After this came an influx of similar titles, which tweaked and refined the squad-based mechanics. Operation Flashpoint maintained the hardcore tactical approach while the likes of Conflict: Desert Storm and Brothers in Arms took a slightly more intuitive approach, often by grouping the AI soldiers into one controllable gang rather than demanding that you direct them all separately. Later, Ubisoft came to dominate the squad scene with its Ghost Recon and continuing Rainbow Six series'. It was very much the genre to be seen in for developers of shooting simulations.
However, in the wake of the military FPS onslaught captained by Call of Duty, squad-based action has drifted to the periphery. Seduced by the raw emotional immediacy and explosive action of Infinity Wars' creations, mainstream gamers have largely abandoned in-depth, in-the-field strategy, for a combination of heady narrative thrills and weapons management. In the CoD titles, your relationship with allies is fleeting and almost entirely out of your control, you're just subordinate vessels together, reacting to orders and doing your jobs. Maybe, amid the political and military complexity of the Iraq/Afghanistan era, that's all we want.
But now, Ubisoft has announced a new Ghost Recon title, so the squad-based game is back on...
Set for release this winter, there's very little information available yet about Future Soldier. Indeed, the publisher has conspicuously not mentioned which platforms the game will arrive on, although the fact that a multiplayer beta is being offered with the Xbox 360 version of Splinter Cell Conviction suggests that at least Microsoft's machine is on the list.
We know it'll be from the Ghost Recon: Advanced Warfighter team and will feature all the usual high-tech weaponry and prototype gadgets, as well as plenty of multiplayer modes. That's about it. The press release says that the game will, "go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience." Which could mean anything.
So what would be necessary to make squad-based games fashionable again? A substantial co-op mode seems an obvious start-point. I'd also suggest a highly scaleable squad management system, which like the driving set up in Gran Turismo or the Assistant Manager settings in Football Manager give you a sliding scale of direct responsibility for the mechanisms of interaction.
I'd also like to see mission designs that absolutely could not be completed without proper squad tactics. I loved GRAW 2, but often I used my team-members as glorified bullet fodder, shoving them into open spaces ahead of me to test the enemy response. What I certainly don't want is Operation Flashpoint's mind-numbing multiple-menu approach filled with formations, commands and tactical manoeuvres. But that's just me.
Importantly, there's no reason why a good squad game cannot match the gutsy, adrenaline-charged chaos of a decent lone soldier shooter - the co-op mode in Left 4 Dead, and the manic Army of Two: 40th Day, proved that. But what can Ubisoft do to really bring this genre bang up to date?
Some miniature marvels to get you through the last of the winter weeks...
It's been a while since our last dip into mobile gaming, so here's a selection of recent iPhone and Java titles for your transportable gaming pleasure. I've been helped by Jon Mundy over on Pocket Gamer, who's suggested his own favourites from the last four weeks. You may have already sampled these, but just in case...
Oh and feel free to make your own suggestions in the comments section!
Grand Theft Auto: Chinatown Wars (iPhone)
"The same open world crime masterpiece that graced the PSP and DS last year, but for a mere £5.99? It would be a crime not to," says Jon. And I concur - it's a mighty, you may even say, benchmark, App Store offering, a huge, engrossing adventure, that matches its Nintendo DS predecessor in almost every area. Almost? Well, as ever, the virtual d-pad can be fiddly, and driving (via left and right icons on one side of the screen, and accelerate and brake icons on the other) takes time to master and is never as intuitive as the DS system. But honestly, all those GTA-lite titles that have cluttered the iPhone release schedule for the last year have just been brutally gunned down.
Broken Sword: the Director's Cut (iPhone)
Revolution Software's lovingly produced remake of its hit PC adventure title adds a whole new sub-plot, lots of fresh cut-scenes (created by Dave "Watchmen" Gibbons no less) and a range of other tweaks, apparently boosting the play time by 20%. But setting aside the new additions, this is a rich and intriguing mystery with all the globetrotting, Knights Templar-themed action of a Dan Brown novel without the tortuous writing. Fans of the original will already have bought it - everyone else, especially those who've now completed the similarly excellent iPhone version of Monkey Island, should follow them as quickly as possible. Just beautiful.
Vancouver 2010 (Java)
No sports tournament is really complete without a button-mashing mobile tie-in, and Finnish developer Mr Goodliving is the master of the genre, previously responsible for the brilliant Playman Summer Games titles. "A fabulous selection of winter sports mini-games, each of which requires a perfect mix of skill and frenetic button mashing in order to attain those high scores," says Jon.
Jewel Quest 3 (Java)
Yes, it's another match three puzzler, but the Jewel Quest series has really honed this genre, engagingly mixing its main gameplay action with a swooping Indiana Jones-inspired narrative. "It shouldn't really work, but it does," says Jon, and I know what he means.
Battle Blasters (iPhone)
This handy little one-vs-one combat game from Toronto studio Little Guy Games pitches futuristic soldiers against each other in a small arena where they must fight to the death with guns and other weapons. The presentation and sardonic futuristic setting remind me of the Bitmap Brothers during their Chaos Engine pomp, which should be enough to intrigue some of our more mature readers. "The single player mode is fun enough, but Battle Blasters's true worth is in its novel single-handset multiplayer mode," says Jon. Yep, you can play against a pal using opposite ends of the screen - like one of those old table top coin-ops. Smashing.
Funkyball Worlds (iPhone)
Guide a ball through three futuristic landscapes, in this effective platformer, which combines the graphical style of LocoRoco (Funkyball developer Gamelion worked on the mobile conversion of Sony's cult gem) with challenging physics-based action. "By asking you to tilt to move your little ball, touching the screen to jump, Funkyball Worlds manages to feel remarkably fresh. Classic platforming, done the iPhone way," says Jon.
The place to talk about games, and just about anything else too.
Tuesday's edition of Chatterbox
Lego Star Wars III due out this Autumn
It's almost hard to remember now but the original Lego Star Wars was a revelation. Cutesy yet cool, hugely playable and a genuine cross-generational experience. Five years on and the excitement is long gone, with numerous and increasingly formulaic Lego titles hitting the shelves since. Actually, Lego Indy had its moments and Lego Harry Potter looks quite promising but you can't help feeling that the Lego games are now very much focussed on the kids market rather than the nostalgia plus family appeal of the Star Wars days. The announcement that Lego Star Wars III will be released this Autumn does little to change this theory, with the game based on the Clone Wars TV show rather than, say, Han Solo's finest moments.
Tom Stone, director at the developer TT games is talking big:
LucasArts is an amazing partner, and working with them on the next iteration of the LEGO Star Wars series continues to be a great experience. The team at TT is working hard at making this simply the best LEGO game ever with all new gameplay and features never before seen in a LEGO game.
According to the release these "all new gameplay and features" include, "brand new battle modes, giving players unique, head-to-head combat and an upgraded level builder, allowing the creation of customised bases and in-game battlefields." Multiplayer seems to be even more key then. But as always the best Lego games have been the ones that have appealed to the both adults and the kids - can a games based on the Clone Wars show really do that?
Anyway, I have to ask. What film/book/whatever would you like to see get the Lego video game treatment? Personally I would love to see a Lego Sopranos, or maybe a Lego-ised version of a gaming brand. Lego Call of Duty or WoW maybe? Anyway, what do you think?
PS3/Xbox 360; £49.99; cert 18+; 2K Games
It is difficult to know where to start with a game this perfect, so let's go straight to the headline act: the storyline.
Much has been made of Bioshock 2's narrative, and for good reason: it's glorious. You could watch someone else playing and enjoy it as a movie. At its centre is the ideological battle between free-market individualist Andrew Ryan and proto-Stalinist collectivist Sofia Lamb, and this philosophical conflict affects everything you do. You are moving through the wasteland that they created, trying to find the girl you were charged with protecting, and as you progress you learn more about Ryan – who was the deus ex machina in the first game – and about Lamb, who is a new addition. There is an ongoing argument about whether games can be considered as literature, and this one presents by far the most compelling case yet for "yes".
The dilapidated underwater city of Rapture is rendered so lovingly that simply exploring it is a pleasure. The art deco, jazz-age-meets-Jules-Verne architecture is achingly beautiful, and the environment brims with thoughtful little touches. For example, Splicers (your main enemies, the grunts of Rapture) do not simply stand and wait for you to arrive; instead, they have their own lives, and conversations on which you can eavesdrop. At one point, I crept into a dilapidated bar to see two of them dancing together, one of many genuinely touching moments.
But Bioshock 2 isn't just a pretty face: there is a fundamentally excellent shooter here too, with some of the best combat dynamics in the business. Fans of the first game will understand the significance of playing as a Big Daddy. For the uninitiated, these are the titanic guardians of the vulnerable Little Sisters – half deep-sea diver, half behemoth killing machine. You start with a gigantic rock drill and an industrial-sized rivet gun as your primary weapons. Because you are so big, the combat has become necessarily much grander since the first game, but the combat mechanics are perfectly judged – satisfyingly meaty when you just want to go nuts, but allowing for all sorts of cunning alternatives as well.
There are larger, scarier enemies after you than Splicers, too, including the genuinely unsettling Big Sisters – spiky terrors that come after you when you free their diminutive siblings. Their screeches warn you of their approach, giving you time to prepare, setting traps and choosing the best defensive position from which to meet them. Similarly, Big Daddies do not attack until you attack them, allowing you to prepare yourself before doing battle. This ability to pick your fights is a welcome alternative to the standard boss-fight convention.
The game deserves its 18 rating; it doesn't pull any punches, gore-wise, and is genuinely scary at times – partly because the quality of the writing makes you very quickly invested in the characterisation. But it manages to be vastly rewarding intellectually as well as viscerally satisfying. Bioshock 2 is a modern classic; a 7-star computer game. More than that, it is a powerful answer to anyone that still thinks all computer games are mindless, childish or dull.
Rating: 5/5
PS3; £39.99; cert 12+; Square Enix
The Last Hope is a prequel set around the time of the original Star Ocean, the fourth instalment of the Star Ocean series. Set around 2090, just after the third world war, humanity voyages into the stars in search of a new home and a fresh start.
You take control of the main character, Edge Maverick – a member of the Space Reconnaissance Force (SRF) and crewman of the starship Calnus. It is SRF's maiden voyage and predictably enough you find yourself in a bit of trouble and end up marooned on an alien planet along with the rest of the squadron. Your first challenge is to scout around and see if it's safe, but it's not and you dispatch some familiar looking bugs. This impresses the captain and he sends you on your next mission to look for other survivors.
The Last Hope has a number of stunning environments and elegant cut scenes, but you would expect no less from Square Enix. It's just a shame that the actual gameplay lets it down. My first impression is that the character movement in and out of battle mode is not great and slightly clunky. Considering that there is a lot of running involved you would have hoped that the movement would have been a lot smoother, and it becomes frustrating at times.
The Last Hope sees the return of the real-time combat system that broke away from the classic turn-based RPG; in other words, the main difference is that there is no waiting between turns. You, your party members and enemies all fight at the same time. In battle you're able to toggle between other party members at any time, but when not in control, the characters' AI takes over. They stick to a battle plan set in the menu screen and this keeps them out of trouble. Toggling between characters and their abilities increase the overall speed of the battles. This is great fun and makes the game very entertaining. There is something satisfying about catching an angry wasp off guard with a swift but firm blindside attack.
Like previous Star Oceans and other RPGs, you can gain experience points after you have completed each battle. These scores improve your health points, mental points, attack, defence and most of your other abilities. There are other skills which can be acquired, not just to be used in battle mode, but are also useful for exploring worlds and creating and refining items. Battle mode includes some sweet combos, which are activated by the shoulder triggers. You can link basic attacks which adds more hits and racks up the damage and your skill points. This becomes quite an effective offence as it just about doubles your hit bonuses. You also receive board bonuses on winning battles or by certain objectives within battle, which improves your characters' abilities. One thing you might want to do is to turn off the in-battle voices, as they can become pretty annoying.
Throughout your quest you will come across various beautiful and detailed landscapes to explore. You can collect raw materials to use for refining and upgrading your weapons, armour and items. Along the way you will recruit new companions, who have their own special skills, in and out of battle. Along with the main storyline, there are side quests to keep you occupied. These can involve finding someone or something, or fighting a beast. So there is something to occupy you if you get bored smashing your way through battle after battle.
After playing the game for a good few hours, I gradually started to see past the clunky character movement, dialogue, annoying camera angles and cut scenes, and began to play the game for real. For a while I was collecting, refining and going through the story, but the biggest problem for me was that I couldn't take the characters or the storyline seriously. There was just no drive to find out what happens next. I'd never played the other Star Ocean games, and wanted to become involved with it like I did when I first played Final Fantasy VII and VIII. Unfortunately, this didn't happen so I found myself just running round looking for fights, which became a bit repetitive.
Taking all of this into account, I feel that The Last Hope is a very average game; it's not a proper RPG and it's not a pure button basher. It's a shame because when I played on Final Fantasy I always wanted to be able to run around and fight my own way like you can in Star Ocean but, it's just not as good as I'd hoped. If you're new to the Star Ocean series you might be a little disappointed, but if you've been a fan for a while you might think differently. It was fun for a while, but it would really benefit from an online co-op mode. Back to Modern Warfare 2 it is, then.
Rating: 2/5
PC; £34.99 (then £8.99 per month); cert 12+; Atari/Cryptic
After a protracted beta test, Star Trek Online finally makes it out of space dock. So is it set to live long and prosper?
Initial impressions are promising, with Cryptic's usual flair for deep characterisation allowing you to define just about every aspect of your character. You can choose your species (including human, Vulcan, Liberated Borg or your own customised alien breed), career, gender and a wide range of body and head shapes. Each of these has two preset attributes and two more to pick yourself. After this, it's straight down to business, familiarising yourself with moving around, using standard WASD controls and the right mouse button to look around.
Set a few decades after the plot of Star Trek Nemesis, the universe is once again at war, between the Federation and Klingons (your two playable factions) and the Borg back to its usual aggressive tendencies. Missions usually involve picking a star system, planet or mobile target which triggers the attached events. These can be solo, group or public, but they're always linear in nature and if you return to them once completed, exactly the same events will play out. Successful missions are rewarded with experience points, currency or equipment, with points to be spent either on yourself or your crew of which you can unlock up to three other bridge officers to command as you level up.
The trouble is, whether you choose space or planetary missions, combat lies at the heart of them all. On land, this involves stabbing the number keys or left mouse button, whereas from the Bridge the Spacebar fires phasers and CTRL launches torpedoes. As for interaction, hitting the F key takes care of almost every object and although there are plenty of NPCs hanging around, disappointingly few of them could be communicated with. Ultimately, STO's concentration on combat seems to overlook half the appeal of Star Trek. Where is the exploration, the moral dilemmas, the sense of the unexpected? Perhaps hiding in some later mission but certainly not adequately displayed in the bulk of the game.
In fairness, as this review was based on the beta test, we're missing the human factor which can make all the difference between a good and a doomed MMO. However, it's hard to see how even a server full of passionate Trekkers will compensate for the linear missions and the fact that, impressive though the space battles are, there's precious little to do other than fight.
Rating: 3/5
PC; £29.99; cert 16+; GSC/Koch
The Stalker series (of which this is the third instalment) has always had its standout moments counterbalanced by irritating lapses in translation and play testing. Call of Pripyat may not shed that inconsistency entirely, but it is the best of the bunch so far.
For a start, few games have made better use of lighting – including areas when only torchlight punctuates the total darkness, and not just the murky, semi-gloom so often used for shock-value alone. All this forces you to rely on your instincts in a way horror games have long understood but first-person shooters have largely neglected. Pripyat is one of the bleakest games you'll ever come across – both in the drab, fetid wastelands you traverse and the mood swings you experience when at last you see a friendly face in the distance, only to discover it will rip your limbs off at the first opportunity. Combine this with the underground levels swarming with mutants and the weather which, when it's not raining, will periodically sear your flesh to the bone, and light relief is certainly not a phrase you'll ever have cause to use.
Pripyat is also rock hard to play, both from your initial vulnerability to the harsh conditions until you pick up better suits, armour and weapons and the unnervingly accurate AI that sees enemies pick you off at distance or in total darkness, apparently without needing any of the gear you need to pull off the same tricks. Upgrades come in numerous forms, from the usual reactive healthpacks and weapons to pre-emptive measures that protect you against the environment. And although friendly human NPC's are relatively few, they always have something useful to contribute, whether it's information, weapon repairs or quests. On the downside, with so many of these sub-quests and such a featureless landscape, it's incredibly easy to get lost, which makes it tempting to simply abandon quests rather than push on to receive the often disappointing reward at the end. The single-player storyline, however, is stuffed with atmospheric set pieces, even if the game's ultimate location, the city of Pripyat, is something of a letdown after all the build up.
If you enjoyed Far Cry and want a nightmarish twist on the same kind of open-ended gameplay, then Call of Pripyat is definitely worth checking out. And even if you've tried the previous Stalker games and found them wanting (usually for technical rather than gameplay reasons) then this one more than justifies a second look.
Rating: 4/5
I love it when people take control of their own attention data. Dale Lane has set up a lovely TV scrobbling service in his house, allowing him to capture and share what he watches on TV.
The overlap between rich information visualisations, attention data and television is fascinating. I’m not surprised to see Dale doing it based on his impressive track record with visualising home power consumption.
I’ve been running MeeTimer on my laptop for about 9 months now to spy on my own browsing habits (and had a stab at visualising that data last year), which I continue to find very useful. Did you know that in the past month I’ve spent an average 15 minutes visiting Gmail every day, but only 9 minutes using Google Reader? Nor did I.
Dale’s project brings the same sort of self-analysis to his TV viewing, and there are plenty of interesting discoveries. He cuts the data by channel, by time, by day, whether it was recorded or live and so on.
Publishing not only what he (and his family) watches, when and for how long is an astonishing amount of self-revelation and probably more than most people would be comfortable with. On the other hand, I now know that he’s watched the lastest Never Mind the Buzzcocks for less than 10 minutes and I now want to ask him about that. In the same way that sharing travel plans on Dopplr leads to more opportunities to meet with friends and hence more beer, sharing your viewing with your friends creates lots of conversation starters (useful for you), plus a chance for social discovery to uncover new gems his friends would otherwise have missed (useful for the broadcasters).
Be sure to also read his explanation of why he wanted this system, how it works, and future plans, which include thoughts on how to detect who is watching what.
For Dale, this is all made possible because his home entertainment system is also a computer. That and the fact that he’s a very talented hacker of course. For most people, this automatic capture would be a difficult thing to set up and it raises some interesting questions about the future for personal attention data. Should YouTube, iPlayer or 4oD provide me with a list of what I’ve watched, or is it up to me to capture that? Will Canvas allow users to make use of their own attention data?
Imagine if future set top boxes spat out convenient XML of exactly what we’d watched, so we could all decide ourselves what we do with our data. Wouldn’t that be useful?
Update: Tristan Ferne has done a similar (though more manual) thing for nearly all of his radio listening in 2009. Meanwhile, Matt Locke points out some work he commissioned in 2005 from live|work for the BBC about user data.
“The unanimous decision was that the BBC shouldn’t use personal data solely as a source for marketing information, but that they had a responsibility to enable the public, as individuals, to own, and get value from, the data trails we all leave behind”.
Hurrah. I also know I’m not the only person at the BBC who is excited about continuing to build on that kind of thinking.
The first BeeBCamp was about 14 months ago (here’s what it’s all about and here’s what happened at that first one).
Today’s was the third such event, and opened up not only to more non-BBC guests than the previous one, but also to people who don’t happen to work in London. We had live video link-ups with Manchester and throughout the day, one of the tables in London had remote guests from The North virtually joining us at the end of the table. It was a great way of bringing the two locations together for fun, creativity and getting to know our colleagues and guests. These events serve to get people together from across the BBC (and beyond), build our networks, let us spend a day away from the normal work and think a bit differently about things.
Why do this sort of thing? As Philip Trippenbach, who produced todays event, says,
It’s not just the number of brain cells you’ve got; it’s the connections between them, and the strength of those connections, that makes intelligence and creativity possible. The metaphor applies to an organization like the BBC, with its thousands of employees in different fields. … Ideas and solutions that may be obvious to one team might be revolutionary to another. The trick is to get people together to talk about those ideas.
What are people saying about it?…
I’ve been working with Leila Johnston on a new thing. It’s a fortnightly podcast called Shift Run Stop and as she explains it’s “an ambient soundscape sort of production, an undulation of chatter and noise, ideas, games and food”. Editing it is a lot of fun, as are the weekly recording sessions.
It lives at shiftrunstop.co.uk and in iTunes for your subscribing pleasure. Hope you enjoy it as much as we do.
Playful 09 was great.
I really enjoyed Playful 08 so was delighted to be asked back. Last year I demoed my Rock Band MIDI guitar hack. This year, rather than extend my P5 Glove project into another MIDI instrument, I decided to set myself the challenge of talking about games and films. This was perhaps a little foolish, as I know only a little bit about games and barely anything about films. However, the audience were mercifully forgiving of my ill-prepared nonsense and laughed in all the right places.
In case you missed it, here are my slides, complete with dodgy audio recording of the talk.
Thankfully for all concerned, the rest of the day was much better. Here’s some of what happened:
A great day with lots to take home and think about. Thanks to Toby Barnes and everyone else at Pixel-Lab for making Playful happen.
More people who have written about it: Suw Charman-Anderson, Leila Johnston, Howard Pull, Adam Davis, Lawrence Chiles, Libby Davy, Daniel Soltis, Priyanka Kanse, Melinda Seckington and more, plus the official record: part 1, part 2 and part 3.
Spoiler alert: when viewed large, this is a complete map and walkthrough of the wonderfully geeky ‘choose your own adventure‘ meets ‘Fighting Fantasy‘ style interactive book/game, Enemy of Chaos by Leila Johnston.
You might have read her previous book, How to Worry Friends and Inconvenience People. More recently, Leila’s reading from Enemy of Chaos was one of the forty very interesting things that happened at Interesting 2009. If you were foolish enough to miss that, I hope you’ve at least read Cory Doctorow’s review of the book on Boing Boing.
Earlier this week, Leila was kind enough to give me a copy. I loved it, and within a day I’d decided I absolutely needed to see what a map of every possible path through the book would look like.
I made this using the `dot` renderer from GraphViz, which does all the hard work of drawing the graph and laying it out. The source file only took about 20 minutes to create. I quickly flicked through the book from beginning to end, documenting all the ‘now turn to page x’ choices like so:
digraph g { node [ shape = plaintext, fontname = Tahoma ] 1 -> 166 1 -> 37 23 -> 201 24 -> 48 24 -> 178 31 -> 110 31 -> 191 // ... (etc)}
Viewed as a graph, it also acts a walkthrough, revealing the dead ends and the various paths to the final page. It also highlights a few interesting things about the structure:
Below is the same map, laid out horizontally. As Leila points out, it “looks like a big Romulan ship”, which is quite appropriate for what must be one of the geekiest books of the year.
Here’s what I read in September:
The P5 Glove is a consumer wired glove (tactile but not haptic). I bought one boxed as-new on eBay a while ago for not very much, and I’m glad I did as they now seem to be increasingly hard (and expensive) to get hold of.
It contains five analog bend sensors, 3 buttons plus in theory x, y and z coordinates and yaw, pitch and roll (it emits IR which is picked up by a big USB IR tower so it knows where your hand is in space).
Here’s the P5 Glove intro movie…
I say in theory because while the p5osc Mac drivers handle the bend sensors very well the x/y/z output is jittery and yaw/pitch/roll sadly non-existent.
I’ve been experimenting with bridging the outputs for the buttons, fingers and thumb into MIDI custom controls so that I mess around with them in ControllerMate. Here’s a demo of a simple setup which detects whether each digit is straight or bent, and uses that to determine whether your hand is describing a rock, paper or scissors shape. For now, it just displays ‘Rock’, ‘Paper’ or ‘Scissors’ in large type on the screen but it would be pretty straightforward to turn this into a simple game.
P5 Glove – MIDI Rock Paper Scissors from rooreynolds on Vimeo.
Here’s the ControllerMate patch I made to do it (click through for the annotated version on Flickr).
Lots more fun to be had here with virtual pianos and guitar strings too; arpeggiating the MIDI guitar, for example.
Conway Hall has a couple of iconic photographs that everyone seems to take…
As is becoming traditional (2007, 2008), I’ve made a very brief list of what happened at this year’s Interesting
Another great job from Russell. Three years in a row, Interesting continues to live up to its name.
Simon Lumb recently spotted an amazing(ly bad) looking games console in a motorway service station which, shall we say, borrows heavily from the design of of the Wii.
I couldn’t resist trying it for myself, and picked one up on eBay for a little bit less than £20 including delivery. Quite a bit less than the RRP you’ll see quoted in some places online. A games console, complete with 87 games, for £20. Bargain. Right? Well, almost.
Observations:
I have not tried all 87 games yet, but here are some highlights
While many of the other games I’ve tried so far have been predictably awful, other have turned out to be quite playable in a retro generation-before-last sort of way. Especially with the volume muted. The quality of the (18) games on the sports cartridge, while still quite mixed, is markedly higher than the (69) games on the arcade cartridge.
Some of the names are amazing. How can you not love a console that ships with titles including Cross Strert, Assart, Aimless, Polk, Grot Kid, Knocking, Ramming, Fish Journey and Girl.
I’ll try to continue to capture and review more of the games in detail. Rather than do it here, I’ve started an owners wiki where I’ve begun to document the EZi’s various games and hardware. It already includes the photos and videos used above, plus Pingpong, Boxing and others, and I’m sure it will grow as I (and others?) add more. I do hope anyone else who is brave/mad/foolish enough to buy an EZi Entertainment Zone will join me there.

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In my post, ‘New Year and a New Look for 4iP’ I explained that members of the 4iP team would be regularly working out of Channel 4’s Glasgow offices.
In general we’ll be in Glasgow on the last Thursday and Friday of the month to meet with our partners, 4iP projects and those who have pitched or are considering pitching for 4iP investment.
We had some very productive meetings during our trip in January and we’ll be back on Friday 19th February and Thursday & Friday 25th-26th March.
Do get in touch via if you’d like to arrange a meeting.
This is the second part of our announcement on Wednesday.
4iP were at City Hall with Boris and others yesterday for the GLA’s announcement about the London Datastore, and he promised to release two hundred public data sets into the wild. With the expected release of Central Government’s own open data initiative, data.gov.uk, also at the end of the month, Government and its agencies are at the start of their journey to open up their data.
With significant political and developer momentum now behind this 4iP would like to offer its own unique support.
4iP is teaming up with Facebook to offer two individuals or companies up to £100,000 each to create Facebook apps, websites, tools, services or mobile products which people can use to understand how Britain really works - or doesn’t.
As Tom Loosemore said yesterday, while not trivial the development of applications and services is but the first part of the challenge. To be successful the products need to attract and retain a large audience. We feel that with the added support of the world’s biggest social network and a national broadcaster we should be able add significant value and expertise to ensure the public gets the most from this new opportunity.
While 4iP will provide the funding, Facebook will help us mentor companies and individuals as they build their products and, where appropriate, advise on how they can use Facebook to help develop and promote them.
For the first time, we would be happy for you to come and work here at Channel 4, alongside the 4iP team to get you started and help shape the model for sustainability and help scale.
If you have any questions or have submitted an idea then let me know: jamie at 4ip dot org do uk. I look forward to talking about your ideas.
Tomorrow, at the CES Government London 2010 summit, Tom should have been revealing a new fund to tie in with the launch of the Mayor of London’s ‘London Datastore’ website. But here at 4iP we seem to have sprung a leak and tonight I’m reading the news on the Guardian’s website. Well done them for scooping us to our own announcement! The full announcement and press release will go out tomorrow but here are a few more details and some of the thinking behind this new fund.
To support greater openness in government 4iP is launching a fund that will offer up to £100,000 to two companies or individuals with an outstanding idea for a product or application that uses information available at the London Database and via data.gov.uk. The fund aims to encourage developers to come up with innovative ways of transforming this data from rows of text and numbers into accessible and useful information.
4iP has always looked for ways of holding power to account. But raw data often doesn’t tell you anything until it has been analysed or presented in a meaningful way and most people don’t have the tools to do this. So we’re after ideas that transform rows of numbers into accessible formats – maps that show crime in your area, a mobile app that tells you how many police patrols operate on your street or an image that can illustrate the recycling rates in your borough.
The 4iP fund will be available to UK based companies for ideas that use data or content from data.gov.uk or the London Database. Ideas should be submitted through 4iP’s submission system and be designed to act as a catalyst for greater political transparency helping foster openness and accountability in government. Submissions should be completed by February 28th and the successful candidates will be notified in March.
Tom will say more tomorrow and we still have a few exciting secrets up our sleeve to reveal on the day.
Welcome to the second year of 4iP’s three year pilot. We’ve been very busy since we launched the fund in October 2008 and we’re immensely proud of the talented and promising teams we’ve had the pleasure of working with to date.
We’ve been busily updating our investments page with an overview of our live and launched projects and there are a number of other exciting products currently under development that we’ll announce here in due course.
During our first year at 4iP we focussed heavily on experimenting with innovation and new talent. Over 80% of our investments were made in companies and people who have never worked with Channel 4 before, with over 60% based outside London. In 2010 we’re going to track down even more of you with great ideas and brilliant ambitions to continue this trend.
We’re pleased to have worked with a fantastic range of partners across the UK to co-fund and support the projects and companies backed by 4iP in 2009. Over two thirds of our investments were co-funded with our partners and we’re keen to find even more shared opportunities in 2010. We’d like to thank all our partners for their hard work and for sharing our vision of nurturing great talent to deliver sustainable, viable and most importantly, engaging digital media with public value.
The New Year provides a great opportunity for 4iP to translate the knowledge gathered during 2009 and improve its operating and investing models to deliver further public value.
We’ll communicate specific priorities for 2010 via this blog and at events throughout the year but we’ll be continuing our search for innovative, scalable, challenging and cheeky tools and services that:
a) hold those with power and money to account; or
b) help you perform an MOT on your life.
One of the recent changes here at 4iP has been the shape of our team. Whilst we’ll remain a team of seven, at the end of 2009 we bid a fond farewell to Ewan McIntosh, Digital Commissioner for Scotland, NI and the North-East, who goes on to pursue a number of exciting new opportunities.
Ewan was the first member of the 4iP team; joining in late summer 2008. During his 18 months with the fund he was responsible for seeding the 38minutes digital media professional social network for Scotland and NI, working closely with our partners at Scottish Enterprise, Scottish Screen, Northern Ireland Screen and Northern Film & Media and spearheaded 4iP investments in these exciting projects:
- Central Station
- MirrorMe
- You Booze You Looze
- FestBuzz
- Phabling
We wish Ewan every success in his future endeavours and thank him for his fantastic contribution to 4iP.
Our remaining Digital Commissioning Managers (Dan Heaf, Lucy Wurstlin and Claire McArdle) will now cover Scotland, Northern Ireland and the North-East. If you’re based in one of these regions and would like to submit an investment proposal to 4iP - the process remains unchanged, simply submit your idea via our submission system and we’ll be in touch.
We’ll continue to attend events and meet-ups in those regions and if you’re organising one please do get in touch with us at and we’ll let you know if we can come along.
In addition, one of our Digital Commissioning Managers and I will be in Glasgow on the last Thursday and Friday of each month. We’ll be meeting with the companies behind existing 4iP projects, catching up with our partners and most importantly, seeking out new people with exciting investment opportunities. Please do get in touch via if you’d like to arrange a meeting. We’ll post precise dates on this blog in the next week or so.
Finally we’re looking for a new team member to support our core operations. As our investment portfolio grows we’re keen to maximise the benefits and opportunities for every company within it. We are currently offering the position of Investment Analyst and full details can be found here.
We plan to be very busy throughout 2010 and will be kicking things off shortly with some calls to action. We’d love to hear from you when we do.
… Continue4iP, Channel 4’s ambitious project to kick-start a wave of new investment in public service digital media, announced this week that it is investing £500,000 in its latest slate of investments. The seven projects all reflect the themes that 4iP aims to promote, including finding new ways of holding power to account, helping people discover stuff that could change their lives and enabling individuals to MOT their lives. This is a summary of all the deals we announced this week.
MirrorMe
In partnership with Northern Film and Media, 4iP is providing start-up funding for MirrorMe, a facebook application that uses advanced facial recognition technology to help users see the effect their current lifestyle will have on their appearance over time. Users upload a photograph of their face and then answer questions about their lifestyle and habits including smoking, drinking, diet, drugs and sun bed usage. The application then scours over 86 individual points on their face to generate a new image of how they will look in the future if their current lifestyle continues unchecked. Designed as a light-hearted and easy to use application, MirrorMe has a serious message and aims to use fun, laughter and a dose of shock to inspire change in users’ habits helping them ‘MOT Their Life’.
GymFu
Continuing the theme of ‘MOT Your Life’, 4iP is also providing funding for two innovative iPhone applications. GymFu is a new application designed to make exercising fun and compelling, encouraging the public to take control of their fitness. The new application will allow users to train and track their progress in a variety of exercises, enabling them to squeeze the recommended 30-60 minutes of daily exercise into their lives in bite-sized chunks. To keep you motivated, users can follow and comment on the progress of their friends and share their own progress on the web.
Splashpath
Splashpath is an iPhone application with one clear goal; to get as many people enjoying the health benefits of swimming. In partnership with the Leisure Database Company, Splashpath will open up a comprehensive database of UK pool information. In addition to providing information about the opening hours of their local swimming pools, SplashPath aims to connect users with other swimmers creating a virtual world of ‘buddies’ to race against.
4iP has also invested in two significant new projects designed to help people discover stuff that could change their lives.
School Report Card
School Report Card is an online application that helps parents simplify one of the most important decisions they will ever have to make – how to choose a suitable school for their child. Historically this has involved wading through pages of impenetrable Ofsted reports and local authority websites to find reams of data you then need to analyse. School Report Card attempts to address this problem. The application will bring together multiple sets of information in an accessible and user-friendly way. In addition to league tables, School Report Card will provide a meaningful interpretation of what a school is really like – the atmosphere, internal organization, teaching standards, facilities, discipline and much, much more. Simply by making this data easier to access and navigate, 4iP believes School Report Card will provide a significant benefit to many parents at a stressful time in their lives and its funding will be used to help build, launch and run the initial product.
ScraperWiki
4iP is also providing start-up funding for ScraperWiki, a platform for gathering, storing, aggregating and distributing publicly useful data sets. The Liverpool based project will unlock data hidden away in unstructured and unusable formats on the web and make them usable. The project aims to bring together a community of data savvy journalists and developers with a civic conscience to use their respective skills for public good. For more information or an invite to the alpha version go to http://scraperwiki.com/.
Slugger O’Toole
Slugger O’Toole is a Northern Irish based news and research portal that looks at various strands of political life in Northern Ireland, bringing together comment from the full range of the political spectrum. Already established as a political platform with a reputation for ‘knowing it first’, 4iP’s joint investment with Northern Ireland Screen will enable the platform to extend its reputation for hyper-local political coverage to other areas around the world, creating a more sustainable business designed to support a free online service.
Yoosk
Finally, 4iP is also confirming it has agreed follow-on funding for one of its most talked about projects; Yoosk.com. In partnership with Screen West Midlands (“SWM”), the development agency for screen media in the West Midlands through its Digital Media Fund supported by Advantage West Midlands, 4iP first invested in Yoosk in January of this year, providing funding to enable Yoosk to develop a number of ideas to help grow the feedback and rating elements of the platform and to integrate its features into other news and social networking sites. The second round of funding for Yoosk, provided jointly by 4iP and SWM, will be used to add further functionality to the service which is already being used by the Foreign and Commonwealth Office and the Ministry of Justice.
Tom Loosemore, Head of 4iP, said: “When we launched 4iP last year we always said we wanted to help companies use the best of digital media to create projects that would make a genuine difference to people’s lives and our recent projects definitely achieve this. From mobile applications that encourage you to stop your bad habits to websites that make data easier to navigate and use, these projects demonstrate how digital media, when used wisely, can have a hugely positive impact on our day-to-day lives.”
One of the first projects to come through the door when the 4iP fund launched in the West Midlands last October was Yoosk.com. Back in those halcyon days when we lived in ignorance of how much it costs to buy a palatial residence for your anas, this site was already starting to tackle the issue of how the public can hold those in power accountable by giving users the opportunity to ask questions of politicians and other public figures and, most crucially, rate the answers. After an initial joint investment that allowed the company to carry out scoping work, 4iP and Screen WM have decided to follow their joint funding with a larger investment in Yoosk.com that will see the site develop and implement its strategy around user experience, driving communities to the site, and wider integration with existing online communities.

Last week they announced their latest partnership, with the Independent, to discover the UK’s best MP.
As we hurtle towards May and the general election, putting further investment into a site which facilitates a credible interaction between the public and their elected representatives is absolutely right for 4iP.
One of the ideas we’ve funded off the back of our iPhone 3.0 call to action is Splashpath.
Splashpath’s core functionality will help people find their local pools and checking opening times. Trust me, there’s nothing more frustrating than being kicked out 20 minutes in to make way for the 60+ aqua jogging session. Swimmers will be able to record their swims and unlock achievements through completing goals and competing with other users. In partnership with the Leisure Database Company, Splashpath will open up a comprehensive database of UK pool information. This information will be further enhanced through close collaboration with pool operators. Here are some early screenshots Here are some early screenshots
So let’s take the customary tour through 4iP’s reasons behind the investment.
Firstly there’s is the size of the opportunity. Over 5.6 million adults regularly swim in the UK. Not only is swimming the most popular sporting pastime, it is also the sport that 12% of the adult population would like to do more often. Despite it being the most popular sporting pastime, it is currently poorly marketed and hasn’t really embraced new technologies. Swimming websites don’t help either. Most pool timetables are available as downloadable word documents or PDFs. SplashPath develops a new route to market and introduces new swimming opportunities via new technology.
Secondly, there is the clear public service benefits. 4iP has always had a stated it’s interested in funding ideas that improve the health and fitness of it’s users. By making swimming more accessible and more fun Splashpath hopes to coax the metaphorical whales off the beach. With free swimming now available to anyone under-16, there has never been a more perfect time to encourage people to seek a healthier lifestyle.
Finally as we continue to invest in this area we will look to enhance the network effect of our investments. For example, it’s possible to imagine a single web service for consumers that allows tracking and recording of numerous health and exercise applications.
… Continue
4iP recently invested in ScraperWiki, a platform to scrape, store, aggregate, and distribute unstructured public data in more useful, structured formats.
OK, so I admit I usually lose most people at this point so I’ll explain why this investment is so exciting for me and for 4iP.
At its heart ScraperWiki is a data store. The outputs of the scraper code are stored online and accessed via a .csv, GoogleDoc or an API. The ambition is to fill ScraperWiki with thousands of public data sets that can be used by developers, researchers, journalists, and public bodies. For an example and to find out what crimes Londoners worry about then read the ScraperWiki blog.
For the developer it is also a beautiful browser-based coding environment. It allows developers (“swikis”?) to extract information from websites, pdf and Word documents from the Internet and transform them into structured data.

The ScraperWiki team are working hard to make this experience simple to use and familiar to developers. Key to success is making this right for developers so the platform provides version-control, a console, shortcut keys, scheduling and access to ScraperWiki code libraries that make the job of web scraping much easier. If you’d like to get involved then for an alpha invite.
ScraperWiki geo-location libraries will allow a developer to scrape data and a location (a postcode, long/lat) and overlay boundary information (a constituency, a local police ward). I am really excited about the possibilities of this. It should produce some interesting and valuable data-sets.
I declare a personal weakness for all things open-data-ery and I once studied politics. That declared I can tell you ScraperWiki is an important element within the 4iP eco-system of investments. Everyone needs a bit of data in their lives and 4iP is no different.
The ScraperWiki team have a reputation for civic hacking, transparency and holding power to account. They are some of the people behind Public Whip (see how your MP votes), Planning Alerts (email alerts of planning applications near you), UNDemocracy (transcripts of UN meetings), FarmSubsidy.org (who gets what from the Common Agricultural Policy) and Rewired State hack days. They are a great team and they have all been a source of inspiration.
ScraperWiki have embraced the sustainability requirements of the fund with gusto and I see success ahead. A platform for scraping public data (i.e. it’s not the Scrapers’ data, but the Crown’s) was not an immediately obvious revenue generator but we worked together and figured it. We discussed a volunteer sustained platform, but the ScraperWiki team are now out and about talking to interesting people about transactional and service based revenues.
Public launch is set for the end of February but you can follow ScraperWiki on Twitter to keep tabs on progress or for an alpha invite.
Co-founder of GymFu and legendary iPhone developer Jof Arnold’s pitch was a winner. “With PushupFu et al we showed we can use gaming to motivate young people to get fit… What if we pushed things up a few notches and created something more mainstream to engage even more people?”. The playful approach and the public value in trying to tackle the UK’s rising obesity amongst young people made this a sure fire 4iP investment.
The 4iP investment will be used to fund the next round of development in the ActionFu series. I’m dead keen to tell you all about it but you’re going to have to wait. Jof and the GymFu team are keen to keep the product details under wraps.
I’ll attempt to give the usual high level investment justification without giving anything away. From a 4iP perspective the public service remit is clear. Perhaps no other investment to date so explicitly makes the case for improving people’s lives but importantly it tackles the problem in a ‘4’ like way. The application/ platform will cater specifically for people who only do modest amounts of exercise not beefcakes in the gym. As with the existing ActionFu series, it encourages users to compete with others and makes the whole experience more entertaining.
… ContinueChoosing a suitable school for your child is one of the most important decisions you will ever make. Should it be state or private, co-educational or single-sex? What are the academic standards like? Is there a discipline problem? Is the atmosphere a happy one? What do the kids think of the school dinners?
Schools have been inspected by Ofsted and reports produced for almost a decade. These reports are published online where they can be read by parents and the media. The form, however, is convenient only as a report archive, and not for the deeper goals of knowing. When you have pages of information how do you know what information is important?
This investment by 4iP in School Report Card addresses these problems. It will bring together multiple data sets to provide a newly accessible way of researching and comparing schools. This product will go beyond the idea of league tables to show schools in context and provide a meaningful interpretation of what they are really like - the atmosphere, internal organisation, teaching standards, facilities, discipline and much more.
Unlike the numerous books and school guides this product doesn’t just provide for parents researching new schools. School Report Card goes beyond selection providing existing school communities with the ability to take what they’ve found and act on it socially, whether that’s sending a link to a parent-teacher association or contacting a councillor. This product takes users from being informed about a system to having agency within the system. It will always provide a positive step next step that is localised and appropriate.
The team are making positive and friendly responses to school reports central to the product. School Report Card’s motto for the first public release is to celebrate the many great schools, making the data equivalent of school photos: a memento for every school’s performance.
So for the customary reasons why 4iP have invested. Firstly, and most importantly the team are incredibly talented. We care more about how smart you are than how old you are, and more about the quality of your ideas than whether you have a formal business plan. With Matt Jones (ex Dopplr) and Matt Webb (ex BBC) leading the business you know you can guarantee they’ll deliver something innovative and different. But talent attracts talent so as they ramp up I’m sure we’ll see distinguished designers and developers come on board.
Secondly, we know there is a user need and the opportunity is large. There are well over 7M parents of working age in Britain and we know that many parents care deeply about their kids’ education. We can see there’s a high demand for schools information with all the major newspapers and the BBC providing supplements or online products that surface the OFSTED data. But we have both qualitative and quantitative information that shows their needs are ill served online at present. We hope this product will be a first for giving schools data meaning and gives parents agency to affect change.
Finally, we know School Report Card will tackle this problem in a ‘4’ like way. The products will be fun, engaging and controversial; challenging the views people hold about schools and teachers and informing and opening the minds of parents.
Get more information on the BERG blog
As I sit here listening to Benjamin Cohen's radio documentary about how he nearly became a teenage dotcom millionaire, I'm reminded of how tedious us journalists all found him back in the late 90s. We don't now of course - now that's he's grown up and actually turned out to be a pretty good tech reporter for Channel 4 News, and quite an OK guy, I'd quite happily have a pint with him.
But the story of how he became a teenage dotcom (paper-only) millionaire and finally fell to earth has something to tell us about the nature of startups and Europe and why we must finally kill off the myth of the Dotcom Hero CEO. In 2010 there is no more room for dumbass Internet heroes. From now on we must focus on products, teams and businesses. Sure there will always be "the story" about a startup, or how it started with one person's idea. But as soon as that becomes their focus that are quite simply dead. Ideas are two-a-penny, it's execution that counts, and you can't execute anything totally on your own.
[France/Israel] Sparkeo places its bets on advanced visual learning, offering a portable video platform specifically designed for experts from any field to create, distribute and monetize their expertise online. Why? Frederic Ankin, Spakeo's CEO, argues for the need for simple video monetization to enable people to sell their knowledge on the Web. "Currently, the highest quality end content is not online since the experts have no motivation to give it away," he says. And I guess he's right.
We recently covered Sofatutor, also playing in the online education field out of Germany. The big difference between Sparkeo and other how-to and expertise video portals (ie. Mindbites, Sclipo, Edufire) , is that Sparkeo is not a portal, but rather a stand alone video player that users can embed anywhere, bringing their paying audience and students to any site, blog or major social network of their choice.
[France] Ok listen-up kids. Today is "Safer internet Day". Got that? So put that web browser down right now before you take someone eye out.
But seriously folks - the day is organized each year by Insafe, a "European network of Awareness Centres" promoting safe, responsible use of the Internet and mobile devices to young people. Yes if that sounds like it's co-funded by the European Union's Safer Internet Programme, that's because it is. In case you can't guess, the idea is to promote safer and more responsible use of online technology and mobile phones, especially amongst children and young people. So far so do-gooder.
This year, the topic is "Think B4 U post". (It reminds me of think before you tweet).
In a few years, it has become important for young people to understand the impact of their online presence, their actions on the web. But in all seriousness, it's our role - that of startups, social networks, social media etc - not to forget that children and teenagers can use our new wonderful tools in a way they were not thought of: posting pictures on Facebook, meeting new people within communities, posting videos from their mobile phone... all these features are both wonderful but also potentially dangerous when not used correctly. Especially now that location based services are taking off.
[Austria] Social travel guide tripwolf has released an updated iPhone app that ramps up the company's freemium offering with the introduction of in-app purchases for destinations where tripwolf has more in-depth information.
The premium content is garnered from the Vienna-based startup's existing partnerships with travel guide publishers Footprints and Marco Polo (a subsidiary of Mair Dumont), which is supplemented with user-generated content from the tripwolf community.
Additionally, the iPhone app offers a bunch interactive features, including photo-uploads, the ability to vote for locations, write reviews, search for points of interest, and add new locations or places to the tripwolf travel guides.
[Switzerland] Would you be comfortable with storing your passwords in the cloud? That's the hope of DataInherit, from Swiss banking security specialists DSwiss, which launched a new password 'safe' that lets you store your most important passwords on the company's servers.
Along with the advantage of being able to retrieve those passwords from wherever you have an Internet connection, the service offers an interesting additional feature: the ability to assign beneficiaries - loved ones, or perhaps business associates or next-of-kin - should anything happen to you. It's an increasingly awkward problem as we move more and more of our life into the digital domain, how to give others access to that data after we're gone.
[UK] Larry Ellison isn't the only one who has his reservations regarding the legitimacy of cloud computing. Synctus, a bootstrapped Manchester-based startup, is emerging from stealth with the introduction of a hardware product aimed at increasing the speed and efficiency of sharing files between different offices of the same company.
Almost two years ago The Filter, a startup backed by Peter Gabriel, launched to bring better music and movie recommendations to consumers. The site got lost in the abundance of more popular music and movie sites out there, so about a year ago CEO David Maher Roberts decided to shift gears and start licensing his recommendation engine to other businesses.
It was the right move. Today, the Filter powers recommendations for sites and devices with a combined reach of about 20 million people, with two more large media deals in the final stages of converting from a trail to a full license which will bring its total reach up to 85 million. The startup's revenues went from $150,000 in 2008 to about $1 million in 2009. "All that money came from licensing," says Roberts. "I think we git $2,000 from Google for advertising." Since November, the company has been "borderline breakeven." And it just added to its board of directors former Google engineering VP Doug Merrill.
There remains an ongoing desktop Twitter application war. Traditionally Tweetdeck and Seesmic have been at loggerheads for the lion share, although Tweetdeck has remained in the lead so far. Increasingly it appears that Seesmic is heading towards trying to be a much more mainstream application, for anyone on any platform, from celebs to your non-tech friends. But for power Twitter users, Tweetdeck seems to be the go-to app so far. Of course, all that can change, but that seems to be the landscape at the moment.
Just now Tweetdeck has released the latest version of its desktop Air application, this one is v0.33. It's available right now as a manual download here. Existing Tweedeck users will get an auto upgrade in the next few days.
For uber-Tweetdeck users (like social media experts, as we know) Tweetdeck can get pretty long as they plug in every search term they can think of to avert that client disaster (Eurostar, we're looking at you). So there are a bunch of new features which extend the app quite a bit and greatly enhance its speed of access to the Twitter firehouse.
So for a bit of fun we've decided to open a TechCrunch Europe T-Shirt store on that European startup Spreadshirt.
We're going to see how it goes (your feedback is welcome) and the store is very simple (black and white T-shirts). But for now, you can grab a T-shirt here.
We'll be giving a few away in an upcoming competition at some point, plus we'll be looking for more slogans to put on the shirts. Suggestions welcome. The funnier the better. And other languages than English are cool too.
It looks like some major consolidation is about to go down in the Central European Internet market, and in particular Poland.
According to local newspaper reports, the largest Internet group in the region, Naspers/MIH Group, is conducting due diligence of assets belonging to DST (Digital Sky Technology)-owned holding Forticom. Naspers/MIH Group and DST already together own the largest Russian online portal Mail.ru.
[UK] The London-based online identity startup Garlik has partnered with the UK online stockbroker Selftrade to offer its customers identity fraud protection.
In what looks like a classic premium play, a basic free version of Garlik's offering, rebranded Selftrade Identity Monitor Lite, is being made available to all of Selftrade's customers with the option to upgrade to the full version, which offers more widespread monitoring of an individual's 'identity' including address, passport number and credit/debit card and bank account details. The full offering will initially cost £35 per year, with presumably both Garlik and Selftrade sharing revenue.
Nokia this morning published two press releases on its website, one talking about the 'development' of one of its manufacturing plants and one commenting on a class action lawsuit filed in the United States.
The Finnish mobile juggernaut says it plans to develop the operating mode of its Salo, Finland plant to ensure production is "focused on the high-value smartphone market, especially in Europe".
The plans will result in the introduction of new manufacturing methods, but also entail 'changes to personnel' at the facility.
AMEE, the US/UK-based startup that aims to build the largest engine for computing greenhouse gas emissions, has secured a $5.5m series B financing lead by Amadeus Capital Partners alongside existing investors, including O’Reilly AlphaTech Ventures and Union Square Ventures. AMEE will use the funding to expand its geographic reach and platform.
The prize AMEE is aiming for, known in the sector as "enterprise carbon management", is expected to reach $4 billion by 2017 because of government and consumer pressure to address climate change. AMEE's engine is now being used by companies offering carbon accounting or business intelligence software, as well as governments, multi-nationals and SMEs.
There's a certain irony that TechCrunch's in-house satirist Paul Carr is currently slaving over the sequel to his book about his failure to launch a startup. Fridaycities was to be a site which allowed anyone to swap information about London, in real time, and eventually other cities. The site failed, Paul wrote his book (and a few other things, let's admit) and the rest is history, including our little run in, thankfully.
If only he'd done it in the era of Facebook rise into the mainstream. Because today, two weeks after launching, the Secret London Facebook group has 182,010 members and counting and is poised to propel its 21 year old creator into her first startup.
Bristol university graduate Tiffany Philippou originally set up the group in response to a competition from ad agency Saatchi & Saatchi to win a mere summer internship. Over 800 groups have now been created, such is the dire economy for graduates now.
However, it seems unlikely that Tiffany will be too bothered. There's now a holding page and Twitter account (@secret_london) as Secret London morphs into a full-blown startup.
Nsyght is a startup we broke just before the Christmas vacation which focuses on making realtime streams manageable and is similar in scope to Friendfeed and Cliqset.
It currently integrates accounts from Twitter, Facebook, digg, Vimeo, Stumbleupon, Flickr, Delicious, and Last.fm - with other networks planned - and has now introduced a bunch of new features.
[France] As entrepreneurs and entrepreneur hopefuls flooded the Salon des Entrepreneurs in Paris during this last week, the Founder Institute released the details of its Paris program for Spring 2010.
TechCrunch published a previous article on the international launch of the Silicon Valley-based Founder Institute, which is offering additional programs in Singapore and Asia Pacific this spring.
The program itself screens and selects an exceptional group of entrepreneurs to be mentored by stars from both Silicon Valley and the French tech space. Over a period of 4 months beginning on March 16, entrepreneurs meet once per week to be mentored by some of the most successful entrepreneurs and venture capitalists. A unique equity model has been developed for the program in order to eliminate competition and motivate both mentors and participants to collaborate and help each other succeed. Ultimately, the goal is to develop their ideas and put their businesses into practice – some companies even score funding before the 4 weeks are up. Additionally, the program offers various discounts with service providers, which can help reduce the cost of starting a company by up to 80%.
Registration for the Plugg Start-Ups Rally 2010 are now open. You can register here.
Since 2008 Plugg in Brussels has become a must-attend fixture on the European startups scene. It was one of the first startups events I attended after just joining TechCrunch and it was a brilliant event, made more fun by the great welcome put on by founder Robin Wauters, who later happily became a TechCrunch writer as well.
Every year Plugg gives European startups an opportunity to pitch a large audience composed of entrepreneurs and investors, and an esteemed jury.
The Mobile Premier Awards have announced their full programme, happily occuring at the same time as the Mobile World Congress talkfest in Barcelona. About 30,000 mobile experts will be in the city so it's great timing. TechCrunch Europe is a media partner with the Awards and I'll be on the jury this year judging the startups.
Besides the classic MPA in Innovation live 3-minute pitches, this year also features the winners of previous awards.
There'll also be a special keynote from arguably the most successful startup in mobile history, Russell Buckley of Admob, which was recently aqcuired by Google for $750m.
Asmallworld, the social network for a rather self-selecting elite, was launched several years ago by Swedish Investment banker and INSEAD Alumnus Erik Wachtmeister. Back then he'd deicded to tap into the evolving microcosm of social networking. In that era it was Myspace that was making its way as the leading social net aside from Friendster et al. Specialized social networks were still scarce. Wachtmeister hit up this niche of a an international network of affluent and influential people. Asmallworld grew to a userbase of initially 30,000 users, and later 500,000. So what happened? The latest artwork to be hung among Birmingham’s priceless masterpieces at the Barber Institute in Edgbaston has been unveiled.
Renowned graffiti artist Aerosol Arabic pitched up at the Bullring shopping centre to create a unique and interactive piece of artwork as part of the Bullring Art Project.
Birmingham looks set to enter the international art stage as it loans world-renowned pieces to some of the most reputable galleries across the globe.
The play of light on reflective surfaces, rust and melted toy cars. All of these could be influencing the way we decorate our homes in the future.
Rebekah Oruye meets a Birmingham graffiti artist who is teaming up with international poets at the Rep.
Christina Savvas looks at the depressing investment figures for arts and culture in the region.
Terry Grimley focuses on a group of professional and amateur snappers who are looking for gallery space.
Terry Grimley looks at the unique work of Jann Haworth, one of the original ‘pop artists’
The rebuilt coach station and its public art programme have raised the bar for Digbeth, writes Terry Grimley.
A year after re-opening, Coventry’s museum and art gallery is exceeding targets, writes Terry Grimley.
When avant-garde fine art turned conceptual and visually spartan in the 1970s, those who felt starved of a visual thrill could find it in the newly reinvigorated studio craft movement.
Terry Grimley meets Pete James, the award-winning head of photography at Birmingham’s Central Library
The changing face of Birmingham fascinates Terry Grimley as he views a new exhibition
Veteran artist John Walker tells Terry Grimley about a rare new show.
For anyone who doesn’t feel they normally spend enough time staring at a computer screen, the latest exhibition at Ikon Eastside should be a must.
Lorne Jackson gets under the skin of a new city exhibition revealing our inner selves.
A Birmingham-born artist whose contemporary work was an influence on the founders of the Ikon Gallery has died.
The history of the artist’s studio is captured in a new show, says Terry Grimley.
Sally Hoban looks at the work of one of Birmingham’s finest painters.
Semyon Faibisovich’s social realism would not have found favour in the Soviet Union, says Terry Grimley



• Search engine announces product Google Buzz, a response to rivals Facebook and Twitter
• Tell us whether you will use Buzz
Google is to expand its email service by turning it into a social network to take on the growing challenge it faces from rivals like Facebook.
In an event held at the company's headquarters in Mountain View, California, the search engine announced a new product – Google Buzz – that draws on elements of Facebook, MySpace and Twitter, and creates what senior executives called "the poster child" for the company's future.
Buzz – which is based around the company's Gmail web email service – allows users to start sharing information, photographs, videos and messages with each other, as well as see what is happening around them through their mobile phones.
While such features are already the fashion for social networking sites, the company said that moving into this area was vitally important to Google's future.
"We're launching this today because we're just getting started," said Bradley Horowitz, the company's vice president of product marketing. "There's so much opportunity, we can wire this up in so many ways to other parts of Google, other parts of the internet."
Instead of forcing users to hunt for their friends online, Buzz uses information from their existing email accounts to automatically show updates and media from people they talk to regularly – though it also allows people to share information privately if they want.
Google is hoping that it can convince users of Gmail, which has more than 150 million users worldwide, to start using Buzz – something that could automatically slingshot it past MySpace to become the world's second-largest social network.
The move brings Google into closer conflict with a number of smaller rivals than ever before. Although the company remains the most powerful force on the web – and has even seen profits from its internet advertising business continue to rise despite the recession – it has also been feeling increasing pressure from competitors that have tapped into a desire to connect with friends and family online.
Facebook, which celebrated its sixth anniversary last week, now boasts more than 400 million users worldwide and has becoming the homepage of choice for many people. Social messaging service Twitter, meanwhile, remains one of the hottest internet startups around and is expanding quickly.
To combat this groundswell of activity, Google has already started rolling out a number of new features for its main search engine – incorporating new features such as photos from your friends and real-time messages from a range of sites.
But the company's previous attempts to harness social activity on the web have not proved particularly successful: Orkut, a social networking site the company launched in 2004, has a significant number of users in countries like Brazil but has failed to make inroads elsewhere.
Meanwhile Google Wave, a product previewed last year that combines email, instant messaging and social networking, remains in testing.
Co-founder Sergey Brin said that the company's social experiments had been more successful than it was given credit for – but that Buzz would be more than just talking with friends and playing games.
"I think that social services on the internet have undergone a number of revolutions and significant expansions over time," he said. "There will always be competitors, and will continue to be. But I hope the trend will continue, and we'll make our own contribution."
Conservatives and Labour look beyond billboards and party political broadcasts by firing opening salvos on website
Forget airbrushed billboards – signs that this will be the "Mumsnet election" have arrived as the major parties go to war on the parenting website.
Labour fired the first salvo with an advert on the main forum page, which attacked the Tories over child tax credit. "Are you earning more than £31,000?" it said. "Say hello to David. And goodbye to your child tax credits. Vote Tory and you'll get less than you bargained for."
Labour claims a new report from the Institute for Fiscal Studies shows a Tory pledge to save £400m through scrapping tax credits to families with incomes above £50,000 is unachievable without affecting families on more than £31,000.
The Tories are poised to launch a riposte on the site in a video featuring Theresa May, the shadow minister for women.
Kerry McCarthy, Labour's media campaigns spokeswoman, said Mumsnet users were "political animals, in that they are very interested in issues that affect their families and lives, but wouldn't necessarily watch Newsnight every night … We really have to look beyond the billboards, the party political broadcasts, the newspapers and mainstream channels."
Justine Roberts, co-founder of Mumsnet, said the site's managers had thought "long and hard" about allowing the adverts. "We are happy for our members to see the messages being put out. They are very engaged in the election. They are not dim enough to accept everything at face value, either."
US magazine circulation figures published by the Audit Bureau of Circulations yesterday will make grim reading for the industry.
Total circulation for 472 titles was 328.4 million for July to December 2009, down 2.23% compared with the same period the previous year.
Newsstand sales totalled 35.7m in July to December, down 9.1% compared with the same period a year earlier. So the downwards trend of the first half of 2009 and the second half of 2008 continues – in the first half of 2009 there was a year-on-year drop of 12%, continuing the 11% downturn in the second half of 2008.
Paid subscriptions were down 1.12% at 278.9 million.
Among the magazines with big circulation declines were Newsweek, whose circulation fell to 1.97m from 2.7m a year ago and whose monthly newsstand sales dropped 41% to 62,257; and Time magazine, which was down 0.91% to 3.3 million and whose monthly newsstand sales were off 34.9% to 89,592.
Reader's Digest, which filed for bankruptcy protection in August, saw its circulation decline 13.09% during the July-December period to 7.09m.
National Geographic's circulation fell 11.15% to 4.5m, while TV Guide's circulation declined by 25.80% to 2.4 million.
Among the few risers were Women's Health, which rose 21.53% to 1.45m and Disney's FamilyFun, which improved 16.73% to 2.19m. Bizarrely, American Rifleman also gained 20.19% to 1.72m.
The continuously steep fall-off in newsstand sales is particularly significant. For the publishing industry, newsstand sales show how well or badly magazines are doing performing, while subscriptions are often driven by discounts.
As the advertising revenue of US weeklies fell 17% to $19.5bn in 2009, the industry faces a severe problem.
Perhaps tablet devices such as the iPad will offer hope to the industry as they are seen as content hubs where users are willing to pay for digital content.
John Squires, the CEO of Next Issue Media – better known as the "iTunes for magazines" – obviously sees it as an opportunity, posting recently on his blog: "It's a beautiful-looking device, but most important to publishers of magazines, newspapers and illustrated books is its 9.7-inch size and its high-quality screen. The photos from SI's tablet prototype should pop beautifully on the iPad, and fashion magazine editors should be equally pleased with the reproduction of their art."
In the past year, the proportion of traffic to US news sites from Facebook has tripled while that of Google News stayed static
More people are coming to US news sites via Facebook and other social networking sites such as Twitter – supplanting Google News, which had been one of the primary sources of readers, according to research by the metrics company Hitwise.
During the past year, the proportion of traffic that Facebook sends to US media sites has tripled from around 1.2% to 3.52%, while that sent by Google News has remained roughly static, at around 1.4%, says Heather Hopkins, North America analyst for Hitwise.
The growing power of Facebook also means that publishers which want to demand money from – or alternatively to lock out – Google News because of claims that it "leeches" on their content could do so without fearing a dramatic impact on their reader figures.
With more than 400m users, Facebook forms the newest – and most unexpected – threat to Google, say some analysts. Last weekend the search engine spent $5m on a TV advert during the Superbowl, puzzling many who do not see a threat from rival search engines such as Microsoft's Bing, which has less than half of its proportion of search queries.
But Hopkins notes in a blogpost for Hitwise that: "Facebook could be a major disruptor to the News and Media category. And with the Wall Street Journal already publishing content to Facebook, perhaps the social network can avoid the run-ins that Google has suffered recently with Rupert Murdoch. We will continue to watch this space."
Murdoch's editors and executives have repeatedly criticised aggregators such Google News, claiming it is leeching off their content by displaying snippets of their work. In the UK, the Murdoch-owned titles have gone as far as blocking access to their sites by Newsnow, a smaller news aggregator.
Eric Schmidt, chief executive of Google, has argued that publishers should take advantage of the traffic that it sends them – pointing out that it sends about 4bn such links per year.
But Facebook provides the perfect counterweight, where publishers can choose how much of their content they display and view how well it is followed. Sites such as Facebook and increasingly Twitter contribute hundreds of thousands of visits every month to UK sites, according to analysis by the Guardian.
John Minnihan, the founder of the software code respository Freepository, warns that Facebook poses one of the biggest threats to Google on the web. "With recent data showing a large uptick in 'Facebook as home page', [Google] may well indeed need to remind emerging generation who/what it is. In that case, the [Superbowl] ad makes some business sense. Whatever the real reason, it has nothing to do with 'sharing video more widely'. If FB dev'ed an integrated web-wide search engine, think about how much traffic would evaporate [from Google] overnite. That's nightmare stuff."
Tellingly, Minnihan's comments were made on Twitter — which Google is rumoured to be trying to compete with in a "social version" of its Gmail webmail product to be launched today. Google has already tried – and failed – to create a world-scale social network with its Orkut product, but been obliged instead to purchase access to Twitter's search results to provide real-time insight into what people are talking about. Facebook's content however lies beyond its reach – and that could be crucial in the forthcoming months as news publishers in the US and UK consider putting up higher paywalls or demanding money from aggregators.
In 2009, the internet's share of UK ad spend rose by the amount that newspapers lost. Coincidence?
Hark, the herald angels sing! Total UK ad spend will rise this autumn, after nine consecutive quarters of annual decline, according to an Advertising Association and WARC forecast.
The rise is modest – Q3 2010 is predicted to be 2.8% up from the year before. But it's heartening after last year, when total ad spend fell 12.7% from 2008 in the worst ad recession since 1982, according to the AA and WARC.
Internet ad spend finished the year to September up (4.2%) – but far less than in previous years, and by less than cinema (10.2%). They were the only two media to attract more ad money in 2009 …
In fact, the internet's share of total UK ad spend rose by exactly the same amount as newspapers lost (4.2%). Coincidence? Probably not – especially in time of recession, brands that wanted to keep on advertising flocked to a medium with greater guarantees and more metrics …
Google's lawyer David Drummond is quite right (Bring books back to life, 6 February), the majority of books are out of print but in copyright. But whose fault is that? Publishers have for centuries been extending copyright in their own interests. Copyright must be reformed. As James Boyle points out in the Financial Times: "Once upon a time, three things held true. Copyrights were relatively short. You had to renew them (most people did not). You didn't get one unless you asked. Now none of those holds true. Copyright can last for over 100 years." So get back to Switzerland and reverse the tendency always to lengthen the "protection" of the Berne convention. And resist Google's siren calls as it attempts to imagine if books "could be made available to everyone, everywhere at the click of the mouse", because if you believe that click isn't going to cost you dear, you'll believe anything.
Professor Brian Winston
University of Lincoln
• Your article contains a number of challenges that should be addressed. One is that those who use the vast range of books in this category – often through libraries or the secondhand book trade – should have their interests represented. We should not be at the mercy of Google and intellectual property lawyers. Another is that we should have a right to influence any exploitation of the various cultures forming our written and linguistic heritage. It is unacceptable that these issues should be determined for us by an American court settlement. Our government should stand alongside Germany and France and require Google to operate here within a framework acceptable to us.
Paul Luscombe
Solihull, West Midlands
The proportion of traffic to US news media from Facebook tripled over the past year - while that of Google News stayed static. Is this the real threat to Google?
Perhaps Google's biggest threat doesn't come from Microsoft: perhaps it comes from Facebook. That might explain why it just splurged pots of money on an advert during the US Superbowl (a traditional piece of traditional media willy-waving): because it's worried about people using Facebook and other social networks instead of its product.
Update: the below struck-out paragraphs aren't right - but the overall point is. Scroll on to the good stuff...
I'd like at this point to show you the picture showing how the Wall Street Journal's website traffic from Google News has remained largely static, while that from Facebook has shot up. But as the picture has a "no commercial use" licence, I'll point you to it instead (here it is at the original size).
What it shows is that while in January 2009 visits from Facebook to WSJ.com were about 1.3% of traffic, and from Google News were about 1.5% of traffic, by the end of January 2010 they were 3.45% from Facebook, and still around 1.3% for Google News.
Conclusion from that slide: Google News isn't becoming more important as a traffic source for WSJ.com. But Facebook is.
(And don't think that there's a paywall; if you follow a link from Google News to WSJ.com, you'll be allowed straight in to the full text of the article.)
Heather Hopkins, North American analyst for Hitwise notes in a new blog post that "Facebook was the #4 source of visits to News and Media sites last week, after Google, Yahoo! and msn", and that the proportion it sends to US media sites has grown dramatically from about 1.2% to 3.52% over the past year, while that sent by Google News has remained roughly static, at around 1.4%.
And she adds:
"Facebook could be a major disruptor to the News and Media category. And with the Wall Street Journal already publishing content to Facebook,
perhaps the social network can avoid the run-ins that Google has
suffered recently with Rupert Murdoch. We will continue to watch this
space."
Combine that with a point made on Twitter by John Minnihan, the founder of Freepository, that the real threat to Google (or as he calls it, $GOOG, the stock ticker term) isn't from Microsoft with Bing plus Yahoo (which aren't gaining any scary amount of traffic), but instead from Facebook - as Minnihan commented, "With recent data showing a large uptick in 'Facebook as home page', $GOOG may well indeed need to remind emerging generation who/what it is. In that case, the $GOOG ad makes some business sense. Whatever the real reason, it has nothing to do with 'sharing video more widely'. If FB dev'ed an integrated web-wide search engine, think about how much traffic would evap. from $GOOG overnite. That's nightmare stuff."
And that may well be the real threat. As Minnihan says, it's really not very believable that you're going to blow $5m simply because you thought a video about France was nice. No way.
Meanwhile, bonus link: Spain's Telefonica has got into the act, saying that Google, Bing and Yahoo are using its networks "without paying anything at all". Es loco, si?
Social networking site Facebook is once again under attack after starting to roll out changes to its homepage
When Facebook changed the newsfeed on its homepage last October, the new layout was greeted by a wave of protest from users. Some 1.75 million Facebook members joined the group ""Change Facebook back to normal!"" and an additional 1,280,000 members joined "Switch back to the old news feed!!!" decorating the Facebook logo with the claim "the more complicated and pretentious MySpace".
Now, the protest is starting again.
On Friday, the social network began to roll out new changes to the homepage of some 80m users, while the rest of the 320m users will follow in the next few days, according to the website Inside Facebook. Immediately after the site, which recently turned six, started to introduce the changes the protest groups started becoming popular again.
The biggest change was to the navigation on the homepage. The left-hand menu has become a handy "Friends" dashboard to browse friends' content such as photos or events, and is making it possible to directly see who is online for a chat. Messages can now also be found in the left menu, and can be sent without navigating away from the homepage.
"Notifications" have also been redefined. Until now, users found out if someone has written on their wall or tagged them in a photo at the bottom right. This button is moving to the top menu, but will now notify users about their friends' movements as well.
Finally, games and applications are getting more weight as the dashboards will highlight the applications users have interacted with most recently as well as their friends' activity in that field.
"We hope the simplified design of the homepage will make it easy for you to stay connected with the people, applications and activities that matter the most to you," said engineer Jing Chen on the Facebook blog. Obviously, some people don't think so.
Facebook user Melisa Rhodes replied: "This new format makes absolutely NO sense at all. there are TWO places to get your messages which is a waste. There are TWO places to see friends online and to chat ... also a complete waste. And there is ONLY ONE feed!!!!!!!!! One newsfeed that changes from second to second where one minute you are reading something ..."
And Thomas Langenback posted to the "Switch back to the old news feed!!!" group: "Here's an idea: why not TEST stuff thoroughly to be sure the BUGS are worked out before making it live! Here's another idea: why not give people a choice before inflicting a bug-ridden 'upgrade' upon them. Here's the best idea yet: Why not leave well enough alone?"
Have you experienced the new Facebook? Is the Facebook protest just a typical reaction to change, or is it justified? What do you think?
The former Sunday Times editor examines the problems of journalism and explains why he doesn't support paywalls
Sir Harold Evans, or Harry Evans as he is more commonly known, gave a great talk earlier this week in New York at DeSilva & Phillips' Media Dealmakers conference.
Evans was funny, pensive, direct and tweetworthy with every sentence. Chrystia Freeland, the US managing editor of the Financial Times, conducted the interview.
Some of Evans's choice lines:
On journalism today:
—It is so much easier to be a journalist these days; it's a piece of cake because you don't have to count the words yourself any more.
On investigative journalism:
—Disappointed that newspapers are cutting investigative journalism.
—They don't do journalism at all these days; journalists recently failed to investigate the financial meltdown and the Iraq war.
—News is what someone wants to suppress; everything else is advertising.
—It is no use printing the truth once. You just have to persist.
On web v print:
—The web is so important. Don't blame the web for lazy journalism.
—By the way, I don't think print is finished. I see a hybrid world.
—The heterogeneity in journalism has disappeared; it is all homogeneous now with journalism schools and other institutions.
On Rupert Murdoch and paywalls:
—Rupert Murdoch is doing brilliantly with the WSJ. I find it a very stimulating paper. The previous management was inept.
—There is an easy answer to charging for content. If people find it valuable they will pay it. If they don't find it valuable they won't pay it. My own preference is not to charge. One of the wonderful things about the web today is its marvellous accessibility and its openness.
Related stories
Harold Evans tells Guardian editor Alan Rusbridger why the future of news is worth fighting for
A new set of audited figures for mobile internet use, the GSMA Mobile Media Metrics, reveal a landscape with one very tall peak
More than 25% of UK's population – some 16 million people – accessed the Internet from mobile phones in December. And what were they looking for? The GSMA Mobile Media Metrics, published for the first time on Friday, provide an insight: on the mobile internet, people want to know what their friends are up to - and perhaps do a bit of flirting.
Facebook has a clearly lead in GSMA's top 10 UK mobile internet sites, with 5 million unique users against 4.5 million for all of Google's sites. (Mobile internet users want answers, too.)
And the domination is much greater in terms of times spend online and page views. Facebook had 2.6bn page impressions - nearly three times as many as Google, and more than a third of the 6.7bn total. Nearly half the total minutes online in December were spent at Facebook Mobile - 2.2bn minutes out of 4.8bn, with Google on 400m in a very distant second place.
One fifth of UK mobile subscribers now tote smartphones, which is driving a rise in mobile interent use. In December, already 25% of UK's population or 16 million people accessed the internet from their mobile phones and viewed a total of 6.7bn pages.
Besides Facebook and Google, the sites of the mobile phone operators scored well, with spots three to five going to Telefonica Mobile Networks (owners of O2, with all those iPhone users), Orange Sites and Vodafone Group.
Finally, the BBC site on the seventh spot indicates that people are reading the news on the go. Breaking news is also available on the mobile networks' sites, and those of Microsoft and Yahoo at spots six and eight.
Regarding unique users, Apple's and Nokia's site come in last in the top 10 UK mobile internet sites in December. Once you look at page views and time spent online, Flirtomatic - which is integrated into most mobile operator portals - also comes into the picture.
Mobile minutes spent online:
1 Facebook 2.2 bn
2 Google 396m
3 Microsoft Sites 166m
4 Orange Sites 139m
5 AOL (and Bebo) 106m
6 Apple 104m
7 Vodafone 89m
8 BBC sites 84m
9 Flirtomatic 55m
10 Yahoo 49m
The GSMA Mobile Media Metrics report was commissioned by GSMA and comScore in partnership with five UK mobile operators: O2, Vodafone, Orange, T-Mobile and 3UK. It is being audited by ABCe.
Richard Foan, managing director of ABCe, who also chairs the web media standards committee JICWEBS, called the new metrics "a great step forward for mobile media".
The figures are based on irreversibly anonymised mobile Internet usage data from all five UK mobile operators, collected with consent from a representative sample of mobile users. In addition, Wi-Fi traffic, not seen in the mobile network traffic, is captured in the server-side logs of media owners and ad networks.
Trinity Mirror, the national company that owns The Birmingham Post and its sister papers, has bought a group of regional newspapers – including the Manchester Evening News – in a deal worth £44.8 million.
Phil Vinter spent a day with the DJs at Kerrang! radio station in the city, which was forced to make cutbacks last year
The Birmingham firm behind the TV series Embarrassing Bodies is launching a ground-breaking digital project with the NHS to allow people to access health services online.
While watching rolling TV news I began wondering why I was viewing live footage from Haiti while eating my cornflakes?
Communications agency Gough Allen Stanley has appointed a new creative director to its expanding creative services department.
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